// ============================================================================
//  gDestroyerAttachment.uc ::
// ============================================================================
class gDestroyerAttachment extends gWeaponAttachment;

defaultproperties
{
     bWeaponLight=False
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightHue=30
     LightSaturation=170
     LightBrightness=127.000000
     LightRadius=10.000000
     LightPeriod=3
     Mesh=SkeletalMesh'TFFireGunA.FireGun3rd'
     RelativeLocation=(X=-20.000000)
     SoundVolume=255
     SoundRadius=256.000000
     TransientSoundVolume=1.000000
}
